Dart Garbage Collection
Garbage Collection in Dart
Garbage Collection (GC) in Dart is the process by which the Dart runtime automatically frees up memory that is no longer in use, which helps to prevent memory leaks. The garbage collector identifies and removes objects from memory that are no longer referenced by the application, making memory available for new objects.
Dart uses a generational garbage collection approach, which optimizes for:
- Short-lived objects: Objects that are created and quickly become unreachable.
- Long-lived objects: Objects that persist for longer, often needing fewer GC cycles.
This approach is efficient for applications like Flutter, where many temporary objects are created and quickly disposed of.
How Garbage Collection Works in Dart
- Object Allocation: When an object is created, memory is allocated to it on the heap.
- Reference Tracking: The garbage collector keeps track of references to objects. When there are no references to an object, it becomes eligible for garbage collection.
- Garbage Collection Process: The garbage collector periodically runs to clear memory used by unreachable objects.
- Automatic Disposal: In most cases, garbage collection happens automatically, and developers don’t need to manually free memory.
Example Demonstrating Garbage Collection
In Dart, we don't directly see garbage collection happening, but we can observe the behavior of object references and memory cleanup by watching when objects become unreachable.
In this example, we’ll create a class Person
and instantiate objects that will later be removed from memory by Dart's garbage collector once they become unreachable.
Code Example:
Explanation:
Creating Objects:
- When
createPerson
is called, it creates twoPerson
objects:person1
andperson2
. - Each object prints a message when it’s created, showing that memory is allocated for them.
- When
Disposal Simulation:
- Although Dart handles garbage collection automatically, we manually call
dispose
here to simulate when each object would become unreachable. - When
createPerson
exits,person1
andperson2
go out of scope and become eligible for garbage collection.
- Although Dart handles garbage collection automatically, we manually call
End of Scope:
- Once
createPerson
finishes, theperson1
andperson2
variables are no longer accessible, making them unreachable and available for garbage collection. - At this point, Dart’s garbage collector may clean up the memory for
person1
andperson2
.
- Once
Output:
Note: In this example, the actual garbage collection process is not displayed because Dart handles it automatically, and there are no explicit "destructor" calls in Dart. The
dispose
method is manually called here just to indicate where objects become unreachable.
Important Points on Garbage Collection in Dart
- Automatic Memory Management: Dart’s garbage collector automatically frees memory when objects go out of scope and become unreachable.
- No Explicit Destructor: Unlike languages with destructors (like C++), Dart doesn’t require or allow manual memory deallocation. This means there’s no need for destructors to clean up memory.
- Finalizer API: Dart introduced a
Finalizer
API for cases where you need to run some cleanup code right before an object is collected. This is useful for native resources or open connections.
Finalizer API Example
Here's a quick example of how to use Finalizer
to clean up native resources:
In this example, Finalizer
ensures that resource.release()
is called right before resource
is garbage collected.
Summary
Dart’s garbage collection automatically manages memory by freeing unused objects. The generational garbage collector in Dart efficiently manages both short-lived and long-lived objects, which is crucial for apps with frequent object creation, such as Flutter apps. While Dart lacks destructors, developers can use the dispose
pattern or Finalizer
API to handle custom cleanup tasks when necessary.